About US

Our mission

Our mission at resourceMapMaker is to bring the tools required to make interactive maps for games to a wider Audience. For the longest time, making these sorts of maps required background knowledge in programming languages which the majority of gamers do not have. We hope that by making these tools publicly available for anyone to use, we will be fostering the kinds of communities that we have taken part in for so long.

Who are we?

resourceMapMaker is developed and maintained by myself alone. I am a third year computing science student at Simon Fraser University in British Columbia and have been programming since 8th grade. My education in both high school and University has provided the skills necessary to develop software that can be useful to a range of individuals and organizations. This site is among the first projects I have developed and will hopefully be one to last. As there is currently no team developing this site, I rely heavily on the revenue from advertising to keep the servers paid for and to allow me to put more time into developing more tools to enhance the quality and appearance of the maps. I have been gaming for the vast majority of my life and I have made use of countless interactive maps for various games I have played. As such, I see the value in these tools and am eager to see how people put them to use in their own fashion.

Why was resourceMapMaker created?

For numerous games, especially near to launch or during testing phases, interactive maps are not yet available, mainly due to the time it takes to develop a site, write the code for interactions, and raise awareness in the community. It additionally required that the developer have a fairly in-depth knowledge of JavaScript and know at least the fundamentals of html and css. These limitations made it very hard for those who are talented design or who simply wish to help the gaming community without learning programming. To remedy this, I've been talking with members of different gaming communities to make a list of what features they would like to see in these maps and how they would like to be able to create and interact with them. Starting with the bare minimum, the tools to create these maps are steadily growing and will continue to do so as they get more use.